In Batman: Gotham City Chronicles, one villain faces off against a team of heroes in one of multiple scenarios. Each hero has their own character, and they control this character by spending energy to perform actions (such as Melee and Ranged attacks, defusing bombs…) recovering more or less energy at the beginning of their turn depending on their stance. If the hero gets damaged, energy moves to a wound area, and if they lose all of their energy, then they’re out of action for a while to recover their strength. Each hero has differing strengths for their abilities, and these strengths are represented by colored dice with different values; the more energy a hero spends on an ability, the more dice of that color they can roll.
The villain controls a team of henchmen and iconic villains of the Batman universe, and these characters are represented by tiles on their command board, with the characters costing 1, 2, 3, etc. energy to activate as you move left to right down the line. Once a character is activated, they move to the end of the line, boosting their cost to the maximum value should you want to use them again immediately, and decreasing the cost of the other tiles.
The game-play in Batman: Gotham City Chronicles is based on that of Conan, with revisions to character abilities, the addition of two different types of dice (w/ five types total), and a modified two-player set-up, the Versus Mode, in which each player has a command board and their own team of tiles that they can draft, with heroes facing off against villains.
2–4 Players / 60–90 Min Playing Time / Age: 14+
Batman: Gotham City Chronicles is a mission-based miniatures board game where 2 to 4 players control the Dark Knight and his allies in their never-ending battle against crime through an asymmetrical and open game system.
Each game involves an action-packed fight where two sides face off. One of the players assumes the role of the Villain and controls the most notorious criminals of Gotham City. The remaining players take control of the Heroes, who must work together as a team to foil the Villain’s plots. Each side takes turns, pitting their strategies against each other in order to achieve their objectives.
Each game of Batman: Gotham City Chronicles is played according to a mission which describes the plot, location of the action, setup of the game, number of turns, and the specific objectives each side is trying to achieve in order to win the game.
The hero box contains the hero boards, screens, cards… everything the heroes need to play a mission. The villain box contains the miniatures, tiles, dice, and everything needed to prepare the command board for the fight to come.
Each hero has their own hero board detailing their characteristics, skills, and traits. The hero board is made of 2 parts: a hero screen that slides into a bat-tablet.
This hero board allows the player to control their hero to perform actions such as fighting or jumping from a walkway, by spending energy cubes from their reserve zone. These energy cubes represent both a hero’s life points and their capacity to act. The more actions they perform, the more exhausted they become.
But when a hero gets wounded, they must transfer energy cubes from their fatigue zone to their wound zone, diminishing their capacity to perform actions in future rounds.
All the content of the season 1 + the season 2 of Batman™: Gotham City Chronicles
- 1 Batman™: Gotham City Chronicles (1 heroes box + 1 villains box)
- 1 Arkham Asylum expansion
- 1 Wayne Manor expansion
- 1 Versus expansion
- 1 The Batmobile add-on
- 1 The Narrows Chronicles campaign pack
- 1 Dice pack
- 1 Board map: GCPD station/Sewers
- 1 5-Players pack
- 1 Suicide Squad expansion
- 1 Batman Inc. expansion
- 1 League of the Assassins expansion
- 1 Poison Ivy New 52 pack
- 1 Batman New 52 pack
- 1 Prof. Pyg Gang pack
- 1 Red Hood miniature gift
- All the packs from the Picking Zone