Merlin’s Company is a new expansion for the popular Shadows over Camelot board game. It introduces a host of new characters – including 7 new knights and Merlin himself – to the Shadows over Camelot epic. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights.
Merlin’s Company also introduces 63 new cards: the all new Travel cards – events that may occur as you move from Quest to Quest; additional Black cards, including 7 witches allied with Morgan; and additional White cards that will help you and your fellow knights in your battles against the forces of evil.
The Merlin’s Company expansion supports up to 8 players, including 2 possible Traitors, assuring that even the most innocuous Shadows over Camelot Quest will be filled with grave peril.
3–8 Players / 60–90 min Playing Time / Age: 10+
Content
- Merlin figure and Summary card
- 7 New Knight’s Coats of Arms
- A new deck of Loyalty cards including 1 additional Traitor card
- 16 New Travel cards
- 14 Black cards including 7 new Special Black cards
- 23 White cards, including 8 new Special White cards
- A bonus figure of Sir Bedivere, complete with his own Coat of Arms and colored die
- Merlin’s Company rules booklet