The Emperor entrusted you with the task to establish a glorious and prosperous community. To show the Emperor that his trust in you is not in vain, you send out your trusted steward into the countryside, instructing him to build residences to attract new colonists into your community.
Recruiting colonists is not enough; you have to create jobs for them as well. Therefore, you should also build buildings, where the colonists of your community can work. This will require a lot of resources; so let your steward or your colonists collect them.With time, duties will become more complex, which is why you should educate your colonists so they are ready for the tasks at hand. Farmers will turn into citizens which in turn can become successful merchants.
Establish relations with distant colonies by building embassies in your community; and your community will be thriving in no time…
English version
1–4 Players / 30–360 min Playing Time / Age: 12+
Awards & Honors
- 2017 UK Games Expo Best Strategic Game Winner
- 2017 International Gamers Award – General Strategy: Multi-player Nominee
- 2016 The Golden Elephant Award Finalist
- 2016 Meeples’ Choice Nominee
- 2016 Golden Geek Board Game of the Year Nominee
- 2016 Golden Geek Best Strategy Board Game Nominee
- 2016 Golden Geek Best Solo Board Game Nominee
In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.
The Colonists is designed in different levels and scenarios, and even includes something akin to a tutorial, with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts).
1–4 Players / 30–360 min Playing Time / Age: 12+
Components
- 16 Stewards
- 3 Special Ambassadors
- 120 Colonists
- 1 Round indicator
- 62 Places
- 4 Markets
- 202 Buildings
- 72 Embassies
- 36 Storage Facilities
- 8 Warehouse extensions
- 4 Basic Storage upgrades
- 1 Starting player marker
- 40 tools
- 55 dollars
- 280 building goods
- 80 sustenance goods
- 4 balance cards
- 140 improvements
- 28 market cards
- 4 era cards
- 1 round card
- 3 overview cards
- 4 community boards
- 9 colony overviews
- 1 scoring pad
- 1 rulebook
- 1 introductory rulebook
- 1 appendix