- 2–6 Players
- 90 min Playing Time
- Age: 13+
- English version
The Strategic Game of Winemaking
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There’s competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
Why You’ll Love Viticulture
The romanticism of wine.
There’s something universally romantic about the idea of running a vineyard. It’s appealing that you can choose exactly which strains of vines you get to plant in the ground and what you do with the grapes when those vines bear fruit. Every bottle is the product of your creativity. We’ve captured the essence of that creativity in each box of Viticulture.
Competition without cut-throatedness.
In many board games–especially Euro-style games, the category Viticulture falls into–your opponents can ruin your strategy or even your day. We want people to walk away from Viticulture feeling great, so we made sure that there is healthy competition and conflict in the game without any of the cut-throatedness that can ruin someone’s gaming experience. Much of that competition happens on the common board, while each player has complete control over the strategy they implement on his/her vineyard mat.
Choices, not luck.
With all due respect to Monopoly, we believe that making choices are a lot more fun and interesting than relying almost purely on luck. There are no dice in Viticulture. There is a small amount of luck when you draw cards, but you can control that luck by drawing more cards. The vast majority of the game is about choice–when and where you choose to use your workers.
Scaleability and replayability.
It’s really important to us that Viticulture is just as enjoyable–and the same game–whether you’re playing one on one at lunch or with your spouse and two other couples over a few bottles of wine. So we created a new scaling mechanic to handle various numbers of people (2-6). Also, we wanted to make sure that the game is different every time you play–in fact, not only is every game different, but every year within the game is different due to the turn-order mechanic we employed.
- Cards (118 total)
- 42 vine cards (green deck)
- 36 wine order cards (purple deck)
- 20 summer visitor cards (yellow deck)
- 20 winter visitor cards (blue deck)
- Boards (double sided)
- 1 game board
- 6 vineyard mats
- 30 worker meeples in 6 different colors and 1 gray temporary worker
- 6 grande worker meeples
- 50 grape and wine tokens (glass)
- 6 wake-up tokens (roosters)
- 6 victory point tokens (corks)
- 6 residual payment tracker tokens (wine bottles)
- 48 wooden structure tokens (8 unique tokens for each color)
- 72 punch board lira (52 bronze 1 coins, 12 silver 2 coins, 8 gold 5 coins)
- 1 first-player token (grapes)
- Rule Book & Quick-Reference Guide